Product Dimensions | 22.86 x 5.72 x 29.21 cm; 607.81 Grams |
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Manufacturer recommended age | 13 years and up |
Item model number | WTCA92160000 |
Original Release Date | 2014 |
Educational Objective(s) | Numeracy & Literacy |
Language: | English |
Number of Game Players | 4, 6 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Cardstock |
Remote Control Included? | No |
Color | Multicolor |
Release date | 15 July 2014 |
ASIN | 0786965592 |
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Dungeons & Dragons Starter Set (Dungeons & Dragons Starter Kit): Fantasy Roleplaying Game Starter Set
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Brand | Dungeons & Dragons |
Age range (description) | Ages 12+ |
Theme | Fantasy |
Material | Cardstock |
Colour | Multicolor |
About this item
- PLAY YOUR FIRST D&D GAME: This box set will introduce a group of 4 to 6 players to their first games of Dungeons & Dragons.
- EVERYTHING YOU NEED: Includes an introductory rulebook, an adventure book, 6 pre-generated character sheets and 6 dice.
- START YOUR ADVENTURE: Once you’ve mastered the Starter Set expand your skills with the D&D Essentials Kit and core rulebooks including the Player’s Handbook, Monster Manual and Dungeon Master’s Guide.
- UNLEASH YOUR IMAGINATION: Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure
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Warning:Toy inside. Adult supervision recommended
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Technical Details
Additional Information
Customer Reviews |
4.6 out of 5 stars |
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Best Sellers Rank | 1,306 in Toys & Games (See Top 100 in Toys & Games) 95 in Board Games (Toys & Games) |
Date First Available | 21 May 2014 |
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What's in the box?
From the manufacturer
Starter Set
Everything you Need
This includes everything you need to get started with your first D&D game.
This boxed set is designed for up to six players, with one of you taking on the role of the game’s lead storyteller, the Dungeon Master.
Join the adventure
If you’d like to learn even more about D&D, the Starter Set is a perfect jumping-off point, leading next to the main Dungeons & Dragons books: the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Contents:
- Adventure book with everything the Dungeon Master needs to get started
- Rulebook for playing characters level 1–5
- 5 pre-generated characters, with character sheets
- 6 dice
What You'll find inside
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Five Ready-to-Play CharactersIn D&D, you create characters and play their roles in a story. Choose from a halfling rogue, seeking revenge against a traitorous ally. An elven wizard, called to duty by the god of knowledge - altogether five characters are ready for adventure, and great models for future characters. |
Explore The Lost Mine of PhandelverThe Dungeon Master is the game’s narrator and referee. You’ll play the roles of the monsters and villains your players encounter as they battle and plunder their way through Neverwinter in the The Lost Mine of Phandelver adventure. |
Weave Legendary StoriesIn D&D, the story is guided by your actions, and your actions are guided by the rules. Harnesses your imagination and invite your friends to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome quests. |
Player's Handbook | Monster Manual | Dungeon Master's Guide | Starter Set | Essentials Kit | |
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Perfect For | New or experienced players and Dungeon Masters | New & experienced Dungeon Masters | New & experienced Dungeon Masters | New players & Dungeon Masters | New players & Dungeon Masters |
Includes | Walk-through to build new characters, Rules for role-playing and combat, Directory of 350+ spells with descriptions and illustrations | Guidelines for populating your adventures with iconic D&D monsters, 150+ monsters illustrated in vivid colour, 400+ tables with rules for each monster and History and lore to inspire your adventures | Rules and inspiration for running your adventures, Guidelines for non-player character creation, 240+ magic items with descriptions, lore, and illustrations and Dozens of tables to inspire in-game outcomes | Adventure book with everything the Dungeon Master needs to get started, Rulebook for playing characters level 1–5, 5 pre-generated characters, with character sheets and 6 dice | Adventure Book and Rulebook, 6 Blank Character Sheets, 1 Dungeon Master Screen, 11 Dice, 1 Double Sided Map, 81 Magic Item Cards and Sidekicks, 50% off the Player's Handbook Digital Version and Access to extra online content |
Group Size | 4 - 6 Players | 2 - 6 Players |
About Dungeon & Dragons
An innovator in providing fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The core rulebook series consists of three books: the Player’s Handbook, the Monster Manual, and the Dungeon Master’s Guide.
About Wizards of the Coast
Wizards of the Coast aims to bring people together through their shared love of games. Their quest is to create great gaming experiences through legendary stories, striking art and innovative game play.
Games include Magic: The Gathering, Dungeons & Dragons, Avalon Hill and Transformers Trading Card Game.
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Learn more how customers reviews work on AmazonReviewed in the United Kingdom on 20 November 2016
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Fifth edition, (which the company usually refer to as just "Dungeons and Dragons" now) is a near-perfect ruleset, and the starter set is a brilliant introduction to the system for old an new players alike.
The set contains several key pieces, and everything you need to start playing the game. It includes a simple rulebook—just around 30 pages—which contains all of the core mechanics of the game, a (nearly) full set of polyhedral dice, a set of five pre-generated characters, and, most importantly, a 70+ page adventure, "The Lost Mines of Phandelver"
The rulebook is amazingly succinct, but surprisingly complete. The text of the rulebook is, primarily, taken directly from the Basic Rules and Players Handbook (PHB), and covers all of the basic mechanics for playing the game. Instructions are clear, and the new system is amazingly intuitive. Unlike the Basic Rules, (a 100+ page free PDF available from the WOTC website) and the PHB, the basic rules contain only the mechanics for playing the game. What is missing, then, is all the aditional information for creating new characters, lots of class-specific information, instruction advanced, and non-standard playstyles like multi-classing, and only a limited set of spells and attacks for casters. It also includes only enough information to take a character from first, to fifth level, but since the included adventure doesn't really give players the option to advance much beyond this anyway, this is not particularly a problem.
Almost any rules which will come up during normal play in this game are covered in this rule book, which can be read, cover-to-cover in only around 15 minutes, and will give even complete novice players all of the information that they need to play the game.
The box also includes a nearly complete set of RPG Dice. It contains the 6 basic dice, a D4, D6, D8, D10, D12, and D20. It lacks the D10 Percentile dice, but rolling percentages can still be achieved by rolling the D10 twice, and multiplying the first roll by 10. This comes up so infrequently as to be inconsequential. However, while passing around a single set of dice is certainly possible, most players will want to purchase their own dice in addition to this, to significantly speed up play. The dice are quite nice marbled blue dice, and seem of good quality, similar to that of Chessex matched sets—in fact, it wouldn't surprise me to learn Chessex actually make the dices for the starter set.
The pre-generated characters make picking up, and playing this set really easy. The five characters feature the typical common D&D races—Human, Dwarf, Elf and Halfling—and Classes—Wizard, Cleric, Rogue and two fighters, a ranged fighter, and a "tank".
While it is entirely possible to create your own characters for this adventure, using the free, basic rules (though you would still be limited to the same race/class combinations) or PHB, the pre-generated characters actually have a great and well thought out backstory, and plenty of adventure hooks, and so it is well worth using these, at least during your first play-through.
The adventure itself is wonderfully written, and amazingly deep. The adventure book is a combination of adventure, Dungeon Master's Guide (DMG) and Monster Manual (MM) and contains not only the adventure itself, but also great tips for new DM's, additional advanced rules, and stat-blocks for all monsters featured in the adventure.
Wizards' decision to split the adventure and the rules into two separate books is an inspired one. This means that players can read through rules, and this can be a resource on the table, without the possibility of players spoiling the adventure, and seeing things they shouldn't.
Both the adventure and the rule-book are printed in full colour, on glossy premium magazine type paper, and both feature artwork, both from the printed core rulebooks (PHB, MM, DMG) and some artwork created specifically for the adventure (primarily maps). It is typically very high quality, and very much in keeping with the high-fantasy setting of the campaign.
The Lost Mines of Phandelver takes place in the Forgotten Realms setting—the most popular D&D setting of all time—along the sword coast, primarily in and around the previously largely unexplored town of Phandalin. It starts as a fairly standard sort of adventure, an "escort the cargo" mission, but from the beginning, there are plenty of hooks in the characters back-stories which drives characters towards Phandalin, and that make this more than just a "you've been hired, so shut up and do the job" sort of affair.
It starts with a fairly standard ambush encounter, but this quickly opens up multiple branching adventure possibilities. Even the initial exchanges with basic monsters are challenging and feel rewarding, and while all encounters are winnable, success never feels guaranteed, and there is a real sense of danger and a constant possibility of failure at every turn.
The adventure has many options, which allow encounters to be overcome in a number of different ways, and encourages creative solutions to be considered. There is potential inter-player conflict baked into their back-stories, and the adventure gives the DM plenty of opportunities to test the bonds between players, simply by introducing multiple, mutually exclusive options that different players will want to explore.
The adventure is very dense. Our group is approaching 15 hours into the adventure, and barely feel like we have scratched the surface—we have multiple adventures we have been tasked with completing, and several others threads we are exploring which we don't even have enough information or skills to begin to think about tackling yet. There is more than enough in the adventure for several months of intense play-sessions.
While experienced groups may want to jump right in to creating their own adventures with the core rulebooks, this adventure is so well-produced that experienced adventurers will get just as much from this starter set as complete newcomers. This sort of adventure would be well worth the price of the starter set, and then some, if printed as a stand-alone product.
Fifth edition is the quintessential version of D&D, with all of the best things from previous editions, and a number of new innovations brought together in a perfect package, and the Starter Set is the perfect way to experience this new and improved version of D&D.
An easy recommendation for new and experienced players alike.